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Complete stats for Terran, Protoss, and Zerg species Tactics for optimal use of all units Multiplayer strategies to devastate your opponents Detailed maps for all 30 missions Strategies for managing your resources and building your empire Terran, Zerg, and Protoss tech trees Advice on mastering the campaign editorAbout the AuthorBart Farkas is the author of Star Wars: Shadows of the Empire Game Secrets for the N64, Wing Commander IV: Unauthorized Secrets & Solutions, Lords of the Realm II: The Official Strategy Guide, and other Prima titles. He is the editor-in-chief of Inside Mac Games.
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Product details
Series: Prima's Official Strategy Guide
Paperback: 256 pages
Publisher: Prima Games (May 1998)
Language: English
ISBN-10: 0761504966
ISBN-13: 978-0761504962
Product Dimensions:
7.8 x 0.8 x 9.5 inches
Shipping Weight: 1 pounds (View shipping rates and policies)
Average Customer Review:
2.6 out of 5 stars
12 customer reviews
Amazon Best Sellers Rank:
#1,757,454 in Books (See Top 100 in Books)
This guide is a great help in solving the scenarios. It provides detailed maps and strategic guidelines to "help" you conquer your opponents. I haven't "graduated" to multi-player yet, so I can't comment on how this book might help in that aspect.
The book came with the Battle chest version of the game. Depending on your purpose for reading this book it might not meet your needs. 1) It provides basic - from the manual information about the different units. Some useful information is telling you which units destroy which other units. 2) It tells you how to win each of the missions in the game. If you want to know before playing the mission how to beat it, why play? They also point this out in the book. Play the mission, then if you get stuck consult the book. Well, that's all there is to the book. I agree with one of the other reviews, which said if they wanted to write a good book, they should have evolved strategies of attack and defense such as "Build 12 marines, 12 Goliaths, 12 vultures, place each of the twelve types onto a number key. Now when you need a certain "type" of defense press the number key and tell it to attack the offending unit." Another good one is to keep building units while your base is under attack (obvious, but there are many kids playing this game with no war strategy experience). Strategy is necessary for these 12 yr olds to win these games.Finally, this is only a newbie book. Not for seasoned players of war games.
Strangely enough the people at Prima managed to skew the guide to one of the best games of all time by forgetting the fact that most of the players have already read the manual (and those who have not have not done so either because they don't care for hints or the game was rented). In fact, the guide has even less information than the manual - whereas the manual lists the strengths and weaknesses of the units as well as the buildings. The guide had one paragraph to say about the human's entire architectural menagerie. This would have been completely acceptable had the book attempted to reveal the web of srtategy possible with StarCraft ( defensive unit combinations, strategic turret positioning, formations, expansion rates, among others). The guide remains mysteriously silent on all these topics, instead repeating the information routinely found in the manual, adding - drumroll, please! - ABSOLUTELY NOTHING!I have nothing to say but: if you have the manual, you already know what this book says. Think rather than buy.
It's slim - like a pamphlet - and infuriatingly replaces the manual in the Starcraft Battle Chest. The guide to the single player missions is reasonable, but they tend to be simplistic in any case (make a base or two, build a lot of defense, and crank out The Unstoppable Army so you can sweep the map in one massive wave.)The unit descriptions and tactical advice are worth a buck or two at most; you'd be better off just fooling around with the units on your own to see what they do. Passages range from accurate but non-informative to flat out wrong - for example, the author claims one powerful spell that protects your units from all ranged attacks only works against air-to-ground fire. Captions often have nothing to do with their picture, which has nothing to do with the page.There is a very brief section on multiplayer strategies, and it's the worst in the book. In describing the new layer of depth multiplayer adds, he offers this possibility (from memory):"For example, if you say to your opponent "I hope your flank is protected", what should he think? Are you really about to attack his flank? This is the kind of thing that brings multiplayer to a different level from single player."Nothing more needs to be said.
First off, I really don't play computer games that much, but starcraft is an exeption.I bought this book the day I bought Starcraft. It did help some, but over a year or so later I realize that I, myself could make a better guide. There are few strategies, and because of that I really had nothing to mold my own off of. Your better off doing it yourself, and taking your time.
These people know about as much about starcraft as I know about making nuclear missiles (nothing, by the way). This book talks about the reaver, a protoss unit, and never mentions its most useful strategy, the reaver drop(also its most used strategy). This book also tells very little about strategy, online or otherwise, and just tells you things you can read in the instructions. Don't waste your money on this book. If you feel you must get rid of some money, throw it in a paper bag and burn it (a better investment than this book)
Everything in this book is wrong, except for the unit stats, but even then some of them are outdated (but we won't hold that against prima). However, being how this was published 2 years after the original release of SC, you'd think that it would have some better multiplayer strategies than "always pay attention" and "a good defense is a good offense." The single player strategies consist of "build cannons at choke" and "build big army." Multiplayer strategy is a joke. If you really want to get better, go download some pro replays; this guide will just make your game worse.
Thank God I didn't have to pay for it, because it came with the BattleChest.Most of the book is dedicated to give solutions to the single player missions, as if the game was a tetris-like puzzle.And the rest is worse. The strategies are good for a novice, but anyone who has played a little can find huge flaws in it. Besides, it has some typos... like when it says Zerg Scourges are good against Terran Carriers...
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